Suffice it to say, there are plenty of tutorials online and these forums in particular describing how to load a SF2 in various situations, and I'm happy to help if you still have questions. This depends largely on whether a particular game is being loaded through your OS, hardware synth, ScummVM, DOSBox, etc. Imagine my surprise when I couldn't find one I liked as well as my old UHD SF2.
Especially if you're an audiophile like me.īasically, I was going to play an old school game and went looking for the cool new SoundFonts to make the MIDI not suck. It follows that your choice of SoundFont can have a noticeable impact on your classic video game experience. To put it simply, a SoundFont is a library of instrumental sound samples, instructions and parameters which, when loaded by a compatible synthesizer (either implemented in hardware or in software), will dramatically change the sound of MIDI output. MIDI doesn't have any sound information in it per se, therefore the quality of the samples utilized by your MIDI synthesizer determines the quality of your MIDI sound as much as the composition itself.
The digital equivalent of sheet music, MIDI was commonly utilized by the video games of yesterday. TL DR: After sitting on it for something like a decade and a half, I'm releasing my General MIDI SoundFont to the public.